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AI Insights · Timothy · April 2024

Top 5 Slime Games Performance in Netherlands Q1 2024

Explore the performance of the top 5 slime games on a unified platform in the Netherlands during Q1 2024, with insights on downloads, revenue, and active users.

Top 5 Slime Games Performance in Netherlands Q1 2024

The first quarter of 2024 saw interesting trends in the performance of the top 5 slime games on a unified platform in the Netherlands. Here’s a breakdown of their weekly downloads, revenue, and active users.

My Talking Slimy: Super Cat 3D from Pixeland LLC experienced a steady decline in weekly revenue, starting at around $497 in the first week of January and dropping to approximately $209 by the end of March. Weekly downloads fluctuated, with a high of 697 in the first week of January and a notable dip to 176 by the end of January. However, the app saw a resurgence in February, peaking at 450 downloads during the week of February 19. Active users saw a slight decline from 2400 in the first week of January to 2149 by the end of March.

Super Slime - Black Hole Game by Supercent, Inc. had a diverse performance. Weekly revenue varied, reaching a peak of $64 in the first week of January and experiencing a low of $4 by the end of the month. Downloads showed significant spikes, particularly in February, with a peak of 7270 in the week of February 19. Active users also saw a dramatic increase, starting at 6173 in the first week of January and reaching 20307 in the same peak week of February.

Super Slime Simulator from Dramaton LTD showed a mixed revenue trend, peaking at $67 in the first week of January but dropping to as low as $8 by mid-March. Downloads remained relatively stable, with a high of 2340 in early February and a low of 1143 in mid-March. Active users saw a peak of 12957 in the first week of January, with fluctuations leading to 10909 by the end of March.

Bruno - My Super Slime Pet, also from Dramaton LTD, experienced modest revenue, peaking at $40 in the first week of January and seeing a low of $3 in mid-March. Downloads were relatively stable, with the highest being 1118 in the first week of January and a slight dip to 607 in mid-January. Active users showed a consistent upward trend, starting at 7551 and ending at 8502 by the end of March.

Lastly, Fluid Simulation by Pavel Dobryakov had minimal revenue, peaking at $37 in late January. Downloads and active users remained stable throughout the quarter, with downloads peaking at 134 in mid-January and active users reaching a high of 251 in the same period.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024